Re: Counter-Strike: Global Offensive Update Released

#71
Release Notes for 15 JUN 2016

[CS:GO]
– Added new Gamma weapon case featuring 17 community-created weapon finishes and all-new knife finishes.
– Operation Wildfire Access Pass is no longer available for purchase.

[XP]
– New CS:GO players will get a significant earned XP boost multiplier in Recruit and Private Ranks.
– Competitive matchmaking for new CS:GO players is now unlocked sooner, as soon as they rank up from Recruit to Private Rank 2.

[PRIME BETA UPDATE]
– CS:GO accounts will be Prime if they have verified their phone number and achieved at least Lieutenant Rank 21 or have earned a Service Medal.
– Prime accounts can now select to search only for other prime accounts in competitive matchmaking.
– When matchmaking with a party lobby, all party members must be Prime to have the Prime-only option available.

[SOUND]
– New sound cue for shooting with low ammo.
– Upgraded sound fidelity, reduced distortion for Mag7, M249, Negev.
– New smoke sound to reduce interference with bomb defuse sound.
– New sound for text chat messages in party lobby.

[MISC]
– In classic game modes any money earned by a player mid-round will no longer be available for spending during the same round (i.e., SMG purchases are no longer possible during competitive pistol rounds).
– Suicide or disconnect compensation will no longer be awarded in warmup or during freezetime period.
– When controlling the bot and surviving round running out of time, the controlling player is now eligible to receive end of round money.
– Removed a legacy 2.5 seconds spawn grace period for players who reconnect to the round after freezetime is over.
– Increased upper limit on possible mp_halftime_duration values to 5 minutes.
– Added server convar sv_spec_post_death_additional_time that allows adding a delay for spectators between the death of a spec target and the switch to a new target.
– The convar sv_alltalk has been replaced with sv_talk_enemy_dead and sv_talk_enemy_alive.
– Classic Casual now defaults to team-restrict communication for living players.

[Mac]
– Fixed appearance of fonts in the community browser and console.
– Fixed some bugs with setting fullscreen resolution.
– Set all Mac players to use Raw Mouse Input by default since this is a better experience for most players. Players can manually revert to not using raw mouse input if that is what they prefer.

Sursa: http://blog.counter-strike.net/index.ph ... y/updates/

Re: Counter-Strike: Global Offensive Update Released

#72
Release Notes for 24 JUN 2016 -

[COLOGNE 2016]
– Added team stickers, player autographs, Pick’Em and Fantasy Games for Cologne 2016 CS:GO Major Championship.
http://www.counter-strike.net/pickem/cologne2016
– Added support for Cologne 2016 game authentication codes to allow third-party websites and applications to manage your Cologne 2016 Pick’Em and Fantasy Games without running the actual game client.
— For more information on game authentication codes, visit: https://developer.valvesoftware.com/wik ... Management

[GOTV]
– Community GOTV relays will now reliably sign in to Steam and CS:GO backend when launched straight with +tv_advertise_watchable 1 +tv_relay addr:port.
– GOTV relays will now correctly communicate their statistics about connected proxies and clients upstream and downstream.
– Added convars commonly used in GOTV relay chains to common dictionary encoding.

[SOUND]
– Added sounds for players joining and leaving party lobbies.
– Upgraded sound fidelity for Nova, Sawed Off, and XM1014 shotguns.
– Molotov:
— Fixed a bug where an in-hand fire sound would persist when a player was killed while holding a primed Molotov.
— Upgraded sound fidelity for Molotov priming sound.
— Reduced volume of in-hand fire sound for a primed Molotov

[UI]
– Added convar cl_spec_swapplayersides to flip display of competitive HUD to match teams seating on stage.
– Spectator UI – Player panel now tints yellow or blue based on the team of the person you are spectating.

[SDK]
– Fixed broken flex data in studiomdl

Sursa: http://blog.counter-strike.net/index.ph ... y/updates/

Re: Counter-Strike: Global Offensive Update Released

#73
Release Notes for 15 JUL 2016

[ Operation Wildfire ]
– Operation Wildfire has come to a close.
– The Operation Wildfire case is available for all players.

[ Misc ]
– Added ESL One Cologne 2016 tournament finalists and champions to the Major Trophy.

[ Sound ]
– Increased fidelity for Bizon, Mac10 and UMP45 weapons.
– Unique reload and draw sounds for Bizon, Mac10 and UMP45 weapons.
– New sound for C4 disarm start and disarm finish, more in line with C4 plant sounds.
– New sound for empty magazine impacting with ground.
– Lowered volume of low ammo sound and added unique sound.
– Lowered volume of smoke grenade tail.

[ Maps ]
– Cache
— Added graffiti to commemorate ESL One Cologne 2016.

[ Mac/Linux ]
– Fixed maps that use Squirrel scripting, including the Weapons Course map.
– Fixed a Linux memory leak.

Re: Counter-Strike: Global Offensive Update Released

#74
Release Notes for 3 AUG 2016 -

[GAMEPLAY]
– New accuracy recovery method and new recovery rates for the M4A1-S, M4A4, and AK-47. See details HERE.

[SOUND]
– Increased fidelity of firing sounds for P250, Five-Seven, Tec-9, CZ75-Auto, and Dual Berettas.
– Added unique reload and distant sounds for P250, Five-Seven, Tec-9, and Dual Berettas.

[MISC]
– Added defusekit player state to game state integration support.
– cl_weapon_debug_print_accuracy 2 is now a tab delimited formatted output of information.
– Fix a bug that rarely caused a player to be on the wrong team in competitive mode.
– Fix a bug that allowed players to spawn in unexpected (invalid) locations on various maps.
– Added logic to prevent airstalling (where a player appears to float in midair by disrupting their network stream).
– Added sv_clamp_unsafe_velocities convar (default: 1) that community servers can disable to support surfing, etc.
– Misc security improvements.
– Modified report and commend GC logic to clearly signal failure in the case of spoofed reports.

Sursa: http://blog.counter-strike.net/index.ph ... y/updates/

Re: Counter-Strike: Global Offensive Update Released

#75
Second Shot
Today we’re shipping a new accuracy recovery method and new recovery rates for the AK-47, M4A1-S, and M4A4.

Accuracy Recovery Rate
Accuracy recovery rate determines how quickly the accuracy of a weapon returns to its baseline value after firing. It was previously expressed as a fixed value, but is now split into initial and final values.
Now shorter firing sequences can be designed to recover accuracy faster than longer ones, and the recovery rate for tapping/bursting/spraying can be tuned independently.

Goals
The goal is to allow players to develop and express their skill using a variety of methods of firing a weapon, by increasing the effectiveness of tapping/bursting relative to that of spraying.
Previously we shipped an update to the AK-47, M4A1-S, and M4A4 accuracy recovery rates with that goal in mind, but due to limitations of the system, the solution we employed had a downside which was a smaller but still noticeable detrimental effect on tapping and bursting. We reverted that change and went back to the drawing board, still with the same goal but without those trade-offs. Ultimately that led us to this new way of handling recovery rate.

AK-47, M4A1-S, M4A4
To start, we’re shipping new values for the AK-47, M4A1-S, and M4A4.
These three weapons are now slightly more accurate while tapping/bursting than before. Individual bullets can be fired more quickly without sacrificing accuracy, and accuracy recovers more rapidly after short firing sequences. Spraying is still advantageous in many engagements, but has the trade-offs of slightly worse accuracy towards the end of the spray and slightly slower recovery afterward.
Here are examples of how inaccuracy accumulates with the AK-47 before and after today’s change:
AK47_Tapping250.jpg
AK47_FullAuto2.jpg
Sursa: http://blog.counter-strike.net/index.php/second-shot/
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Re: Counter-Strike: Global Offensive Update Released

#76
Pre-Release Notes for 9/09/2016
9 SEP 2016 -

The following changes are in the “1.35.4.7rc” CS:GO Beta depot.

[Gameplay]
– The first-person camera of players, spectators, and demo-viewers is no longer allowed to rise higher than their third-person head. This should prevent first-person players from being able to see from perspectives where their third-person head is not also exposed.
– When a player’s first-person camera is adjusted, bullets fired from both their client and server-side locations are also adjusted to emit from the corrected position.
– If for any reason the third-person player animation lowers a player’s head beneath the client’s first-person camera, the client’s first-person camera is lowered to stay at or under the height of their third-person head. This means that the third-person motion of the player is now represented more accurately from the first-person perspective.
– Third-person landing recovery animations are now weighted based on altitude traversed and duration in-air. Players landing from small jumps or falling from lesser heights will play more subtle landing animations.
– The anti-crouch-spam system has been changed to use degrading speed, instead of logging keypress-count. As before, the more often players crouch, the slower they will rise or lower. But this should now prevent bugs where players would instantly stand, or lose their crouch-spam penalty by moving a tiny amount. If players crouch even more, eventually they will just stay standing up.
– First-person and third-person crouch speed is now more closely related. The third-person player lowers more quickly to match the first-person representation.
– Players landing in crouch positions play a more subtle landing animation that raises their third-person head less noticeably.

[Misc]
– Lag compensation system will now reliably restore pose parameters responsible for animation layering which makes server-side hitboxes for lag compensated players better match client-side rendered models. (Thanks, /u/Spurks)
– Fixed a bug where player body pitch could improperly rotate the entire player entity inside lag compensation processing.

Re: Counter-Strike: Global Offensive Update Released

#77
Release Notes for 25 OCT 2016

[CSGO]
– Happy Halloween!

[MISC]
– Fixed a regression where players did not fade to black after death with mp_forcecamera 1.
– Added ability to accept friend requests from CS:GO main menu and to send friend requests from match scoreboard.
– Fixed a case where player would sometimes not be placed in competitive matchmaking queue correctly on the very first search after starting up CS:GO which required stopping search and searching again. (Thanks “Trip” for helping with diagnosing the issue)
– Fixed some instances where incorrect or missing reverb was being applied to sounds.
– Latency to official datacenters is now always measured using Steam Datagram Relay.
– A temporary griefing conviction assigned by Overwatch will now be elevated to a permanent conviction if the suspect had a previous temporary griefing conviction.

[MAPS]
Cache
– Minor bugfixes
Inferno
-Added a second set of steps up on A site
-Made wallbangs through windows near A site balcony, A site hut/quad and T apartments towards bridge more consistent
-Pipes in underpass can now be shot through
-Pushed back stairs to graveyard to create more room for defending player
-Made shader for fountain water cheaper to render on low settings
-Prevent name-peeking through gap between pillar and wall in hut/quad
-Fixed various graphical and movement bugs
-Moved back grenade-clip in open door on A site

Sursa: http://blog.counter-strike.net/index.ph ... y/updates/

Re: Counter-Strike: Global Offensive Update Released

#78
Release Notes for 28 OCT 2016 -

[MISC]
– In-game friends requests will show no more than 4 friend requests, sorted by Steam profile level.
– Fixed a case when users could fail to reconnect to a competitive match after restarting their game while experiencing issues logging in to Steam.
– Max Acceptable Matchmaking Ping setting can now be set as low as 25 ms
— If there are official servers satisfying your ping setting then official matchmaking will always put you in a match hosted on those servers.
— If there are no official servers near you satisfying your ping setting then official matchmaking will put you in a match hosted on the next nearest official server, latency to which may exceed your ping setting. In this case, the player will also see the best possible matchmaking ping while searching, along with an indicator if datacenters are offline for maintenance in their region.
– Long clan tags containing Unicode characters in the end will now correctly truncate without showing a corrupt last character.
– Sound effects emitted by killed player now correctly spatialize in killer replay.
– Reduced reverb on weapons and footsteps to fix misleading sound positioning.
– Fixed the missing graffiti effect for R.I.P.I.P. graffiti when sprayed on horizontal surfaces.
– Added lag compensation for teammates when playing with “teammates are enemies” game rules.
– Fixed a vgui bug where an additional character after selection was always copied to clipboard (thanks Justin)

Re: Counter-Strike: Global Offensive Update Released

#79
Release Notes for 7 DEC 2016 -

[Holidays]
– Deployed Holiday Cheer for your festive fragging season.
– You can spread the Holiday Cheer! Gifts are now available for a limited time.

[Sound]
– Added new audio option that enables Head-Related Transfer Function (HRTF) processing on in-game sounds. The goal is to vastly improve 360 degree vertical and horizontal sound positioning.
– By default, Speaker Configuration in Audio Settings has been set to “Headphones with HRTF.” Selecting an alternative speaker configuration will disable HRTF.
– NOTE: For an optimal experience with HRTF, we recommend turning off any external 5.1 or 7.1 surround audio driver options.

[Public Lobbies]
– In the friends panel “Steam Groups” have been renamed to “Public Lobbies”.
– The “Public Lobbies” tab now shows nearby public lobbies and suggested steam group lobbies in addition to your steam group lobbies.
– Lobbies now support broadcasting to nearby players. Players can use this setting for friend or steam group lobbies.
– Steam Group lobbies now display the country associated with the majority of lobby members.

[Gameplay]
– Third-person weapon angles now visibly match first-person weapon recoil.

[MISC]
– Fixed 5 Year Veteran Coin to be granted to accounts that cancelled and later reactivated their old Counter-Strike license after they restart their CS:GO client.
– Loading screen tokens can now be localized when loading Overwatch evidence or maps created by community members.
– Bot names can now be localized in game language.
– Added experimental plugin support for managing network channel encryption keys on community servers.
https://developer.valvesoftware.com/wik ... Encryption

[Maps]
Nuke
– Removed railing on crane in A site rafters
– Removed ability to climb up on/plant the bomb on top of silos in both bombsites
– Moved T entrance to squeaky to make movement smoother
– Removed window in Toxic, replaced with double doors
– Removed yellow bollards near Garage and Secret
– Removed cover on top of Mini
– Added some full cover in cubby next to ramp in bombsite B
– Replaced exposed bombsite silo with simple version in bombsite A
– Fixed small collision bump on ramp in ramproom where players could get stuck
– Added white, flat surface on fence at T side of yard
– Fixed various bugs listed on CSGOBugtracker.com (thanks to all contributors!)
– General optimizations

Sursa: http://blog.counter-strike.net/index.ph ... y/updates/

Re: Counter-Strike: Global Offensive Update Released

#80
sas.png

Today we’re visually upgrading the SAS Counter-Terrorist player model.
The adjustments are centered around a few core principles, including preserving character legibility and improving overall visual fidelity.
Also in today’s update – some tweaked sounds to support HRTF (listen for a new bomb beep), and adjustments to the algorithm that determines how groups show up in your Public Groups panel.
Take a windy walk over to Inferno and Mirage, and check out the revamped SAS!


Release Notes for 13 DEC 2016 -

[Visuals]
– Visually upgraded the SAS Counter-Terrorist player model

[Sound]
– New C4 beep sound for increased sound positioning with HRTF.
– Fixed issue where some sounds were muffled as a result of upsampling for HRTF compliance.
– Added option to audio settings to enable/disable HRTF on OSX.
– Reduced latency of HRTF.

[Public Lobbies]
– Improved algorithm and performance of public lobbies discovery

[Maps]
– Updated radar map for Nuke
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